Zoids After Era

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Welcome ! You last visited . You have 53 posts! Please welcome the newest player https://zoidsae.rpg-board.net/u48


2 posters

    Dax Ibaraki

    Dax Ibaraki
    Dax Ibaraki


    Monetary Credits : 2,000
    Posts : 4
    Join date : 2017-03-18

    Character sheet
    Name: Dax Ibaraki
    Team: Highguard
    Primary Zoid: Bearfighter

    Dax Ibaraki Empty Dax Ibaraki

    Post by Dax Ibaraki 19th March 2017, 06:04

    I'm happy to join any team. It says the Sample RP is optional, so I can do one if you want me to. If not I can add a bit to the end of the backstory to make it clear how he went from cop to team application.

    Pilot's Name: Dax Ibaraki

    Monetary Credits: 2,000.00 (backstory included).

    Stats:
    0 AP
    4 Skill Points

    Mental Ability: 1
    Reflexes: 2
    - Double Attack
    Proficiency: 1
    - Melee +5DP

    -----

    Character Description:

    Age: 24
    Gender: Male

    Physical Description:

    Dax is an unimposing individual of no taller than 5'2" and has an innocent look about him. He appears a lot younger than he actually is and is Often mistaken for a child. Starting from the very top, Dax has bright blond, almost yellow, hair which rests untidyly atop his head. His skin is pale, but tends to tan in the sun rather than burn, which is a trait his aunts used to be mystified by.

    Dax's facial features again belie his actual age, with an innocent gleam in his bright green eyes and a virtuous smile on his lips. His nose and mouth are relatively small compared to how large and round his eyes are, adding to his aura of youth. In an effort to make up for being mistaken for a child, Dax has put his mind to training his body and so despite his small frame he is exceptionally toned.

    Dax can typically be found adorned in smart casual attire including waistcoats, shirts, smart trousers and polished shoes, but is not averse to the odd lazy day of slops and a thick jumper (which often drown his small frame).

    The only notable feature (some would argue, other than his green eyes) is the blood red tribal Oroboros tattoo on the deltoid of his left arm.

    Personality:

    Dax gives off the appearance of a calm natured individual, but is actually very quick to anger. He dislikes being told that he is wrong and very rarely apologises for anything. His innocence is lost beneath his scowl when 'not in the best of moods', however, a little while by himself is usually all he needs to calm himself down.

    Dax enjoys sleeping under the stars, warm weather and plain potato chips with any dip other than salsa. He loves to run and in his spare time will either be lifting weights, doing laps or taking it easy, draped over the couch watching a movie.

    Due to his appearance, Dax has found it difficult to maintain friendships and is especially unlucky with the ladies. This has given him a cynical view on public displays of affection and 'lovey-doveyness', but if he was honest with himself, wouldn't mind a girl to share his time with.

    With the above in mind, Dax can often come across as a very self-centred individual, but in actuality would do anything for the friends who stick around and don't forget about him as soon as the next 'thing' comes around.

    Backstory:

    Born in the bustling city of Torashi (or Tiger City), Dax had a modest upbringing. His birth was normal with no complications, other than his mother's waters breaking onto the plush new carpet of a brand new apartment she was showing to prospective buyers. She always teased him about how his impatience cost her a tidy commission that day. And following his normal birth came a pretty average upbringing.

    The boys mother returned to work as an estate agent a few months after he was born and his father worked from home repairing intricate parts used in large machines known as Zoids. Neither of his parents were book smart, but his dad had a natural ability with machines. His mother used to say that his father's best feature was his hands, followed by a wink and Dax always assumed she was referring to his work.

    Dax enjoyed his first few years at school, running around with his friends in the playground and taking part in classes. It was later on that he started to despise it. Most of his friends got quite a bit taller than him and turned their backs on him when it became funny to taunt him for his size. He got into many a fight, winning some and losing others, but managed to finish school with decent grades and never looks back.

    After leaving school he would help his mum or his dad for a bit of cash every now and then, learning tricks of both their trades, including how to make a money pit sound like a buyer's dream. His mother would always comment about how it's weird that she earns a living selling polished turds to people. From his father he learned patience with machines and how important it was to keep calm, maintaining a steady hand. This was not a trait he used when it came to people of flesh and blood.

    Dax's favourite portion of his story so far was when he spent a summer helping a friend of his dad's at a Zoids Workshop. His main duties were to fetch tools, trolley parts from one side of the worksop to the other and on two occasions he was able to pilot a Zoid. Only to back a Barrigator up into position and to get a Helcat to stand up, but they were experiences he wouldn't forget.

    With just over a year of aiding his parents under his belt, Dax applied for the Torashi police force. Spurred by the actions of the few during his later school years, he trained himself to peak physical condition to overcome any criticism of stature. As with school, he passed the academy with no issues and becamse a familiar face on the streets of his home town. Now, five years on he has finally been accepted to the Mobile Police Unit and is starting his pilot training.

    A man with a temper as short as he is, controlling tonnes of weaponised metal, can only be a good thing for Torashi... Right?


    ----------------------


    Zoid: BEARFIGHTER
    Type: Bear

    Speed: 14 (Quad), 8 (Bi)
    Agility: 24 (Quad), 12 (Bi)
    Heat Index: 40

    Internal Slots: 6
    CPU Slots: 2

    External Hardpoints: 7 - Body: 2 (1 per side) Limbs: 5 (skull, one per leg)

    Base Armor - Head: 25 / Body: 150 / Legs (x4): 50

    Specials:

    Hardened Alloy Teeth and Claws
    Sharp teeth and claws meant to crush armor in melee attacks.
    40DP

    Twin 80mm Cannons
    On the back, fire at ground targets in front of the zoid in quadruped mode and air targets when in bipedal mode.
    50DP

    Six-Shot Mortar Launchers
    [Explosive]
    6 cannons on the chest that carry 4 shells each for a total of 24 shells. Only usable in biped mode.
    May only fire up to 3 shells at a time per attack.
    35DP for direct hit, can hit up to 3 areas on up to 3 Zoids for 20 DP with splash damage.

    Dual Fighting Modes
    Can function on two or four legs and can change in an instant even on the move to avoid attacks. Bipedal mode is mainly for melee while quadruped is mainly for ranged battle.
    If the switch in modes is used as an evasive maneuver, it should be written into your action summary as a dodge. If the switch is not specifically intended to avoid an attack, you may simply RP it in your narrative.
    Takeshi Kimari
    Takeshi Kimari


    RPC : 94
    Posts : 166
    Join date : 2017-03-16
    Location : Preparing the Floordrobe.
    Age : 30

    Character sheet
    Name: Takeshi Kimari
    Team: Highguard
    Primary Zoid: Liger Zero

    Dax Ibaraki Empty Re: Dax Ibaraki

    Post by Takeshi Kimari 24th March 2017, 18:11

    Zoid: BEARFIGHTER
    Type: Bear

    Speed: 14 (Quad), 8 (Bi)
    Agility: 24 (Quad), 12 (Bi)
    Heat Index: 40

    Internal Slots: 6
    CPU Slots: 2

    External Hardpoints: 7 - Body: 2 (1 per side) Limbs: 5 (skull, one per leg)

    Base Armor - Head: 25 / Body: 150 / Legs (x4): 50

    Specials:

    Hardened Alloy Teeth and Claws
    Sharp teeth and claws meant to crush armor in melee attacks.
    40DP

    Twin 80mm Cannons
    On the back, fire at ground targets in front of the zoid in quadruped mode and air targets when in bipedal mode.
    50DP

    Six-Shot Mortar Launchers
    [Explosive]
    6 cannons on the chest that carry 4 shells each for a total of 24 shells. Only usable in biped mode.
    May only fire up to 3 shells at a time per attack.
    35DP for direct hit, can hit up to 3 areas on up to 3 Zoids for 20 DP with splash damage.

    Dual Fighting Modes
    Can function on two or four legs and can change in an instant even on the move to avoid attacks. Bipedal mode is mainly for melee while quadruped is mainly for ranged battle.
    If the switch in modes is used as an evasive maneuver, it should be written into your action summary as a dodge. If the switch is not specifically intended to avoid an attack, you may simply RP it in your narrative.

    Modifications:

    NanoTech Regenerative Coating (NTRC)
    Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
    +100 Armor to All Parts
    Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.
    NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
    NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.

    Code:
    [b]Zoid:[/b] BEARFIGHTER
    Type: Bear

    [b]Speed:[/b] 14 (Quad), 8 (Bi)
    [b]Agility:[/b] 24 (Quad), 12 (Bi)
    [b]Heat Index:[/b] 40

    [b]Internal Slots:[/b] 6
    [b]CPU Slots:[/b] 2

    [b]External Hardpoints:[/b] 7 - Body: 2 (1 per side) Limbs: 5 (skull, one per leg)

    [b]Base Armor[/b] - Head: 25 / Body: 150 / Legs (x4): 50

    [b]Specials:[/b]

    [b]Hardened Alloy Teeth and Claws[/b]
    Sharp teeth and claws meant to crush armor in melee attacks.
    [color=red]40DP[/color]

    [b]Twin 80mm Cannons[/b]
    On the back, fire at ground targets in front of the zoid in quadruped mode and air targets when in bipedal mode.
    [color=red]50DP[/color]

    [b]Six-Shot Mortar Launchers[/b]
    [Explosive]
    6 cannons on the chest that carry 4 shells each for a total of 24 shells. Only usable in biped mode.
    May only fire up to 3 shells at a time per attack.
    [color=red]35DP for direct hit, can hit up to 3 areas on up to 3 Zoids for 20 DP with splash damage.[/color]

    [b]Dual Fighting Modes[/b]
    Can function on two or four legs and can change in an instant even on the move to avoid attacks. Bipedal mode is mainly for melee while quadruped is mainly for ranged battle.
    [color=red]If the switch in modes is used as an evasive maneuver, it should be written into your action summary as a dodge. If the switch is not specifically intended to avoid an attack, you may simply RP it in your narrative.[/color]

    [b]Modifications:[/b]

    [b]NanoTech Regenerative Coating (NTRC)[/b]
    Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
    [color=red]+100 Armor to All Parts[/color]
    [color=green]Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.[/color]
    [color=red]NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.[/color]
    [color=purple]NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.[/color]

      Current date/time is 28th April 2024, 02:07