BUYING:
NanoTech Regenerative Coating (NTRC)
Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
+100 Armor to All Parts
Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.
NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.
1,200 credits
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NanoTech Regenerative Coating (NTRC)
Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
+100 Armor to All Parts
Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.
NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.
1,200 credits
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- Code:
[b]Pilot's Name:[/b] Dax Ibaraki
[b]Monetary Credits:[/b] 800.00
[u][b]Stats[/b][/u]:
[color=red]0[/color] [b]AP[/b]
[color=blue]4[/color] [b]Skill Points[/b]
[b]Mental Ability:[/b] 1
[b]Reflexes:[/b] 2
[color=red]- Double Attack[/color]
[b]Proficiency:[/b] 1
[color=red]- Melee +5DP[/color]
[b]Zoid:[/b] BEARFIGHTER
Type: Bear
[b]Speed:[/b] 14 (Quad), 8 (Bi)
[b]Agility:[/b] 24 (Quad), 12 (Bi)
[b]Heat Index:[/b] 40
[b]Internal Slots:[/b] 6
[b]CPU Slots:[/b] 2
[b]External Hardpoints:[/b] 7 - Body: 2 (1 per side) Limbs: 5 (skull, one per leg)
[b]Base Armor:[/b] Head: 125 / Body: 250 / Legs (x4): 150
[b]Specials:[/b]
[b]Hardened Alloy Teeth and Claws[/b]
Sharp teeth and claws meant to crush armor in melee attacks.
[color=red]40DP[/color]
[b]Twin 80mm Cannons[/b]
On the back, fire at ground targets in front of the zoid in quadruped mode and air targets when in bipedal mode.
[color=red]50DP[/color]
[b]Six-Shot Mortar Launchers[/b]
[[color=orange]Explosive[/color]]
6 cannons on the chest that carry 4 shells each for a total of 24 shells. Only usable in biped mode.
May only fire up to 3 shells at a time per attack.
[color=red]35DP for direct hit, can hit up to 3 areas on up to 3 Zoids for 20 DP with splash damage.[/color]
[b]Dual Fighting Modes[/b]
Can function on two or four legs and can change in an instant even on the move to avoid attacks. Bipedal mode is mainly for melee while quadruped is mainly for ranged battle.
[color=red]If the switch in modes is used as an evasive maneuver, it should be written into your action summary as a dodge. If the switch is not specifically intended to avoid an attack, you may simply RP it in your narrative.[/color]
[b]Modifications:[/b]
[b]NanoTech Regenerative Coating (NTRC)[/b]
Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
[color=red]+100 Armor to All Parts[/color]
[color=green]Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.[/color]
[color=red]NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.[/color]
[color=purple]NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.[/color]