Advancement Points: 5000
Growth Level: 5
Skill Points: 14
Statistics
Mental: 6
Reflex: 8
Proficiency: 0
Melee: 0
Rifles: 0
Cannons: 0
Machine Guns: 0
- Zoid:
Genobreaker Jet
Akula
GL 5 Required
Land Speed: 13
Flight Speed: 14
Land Agility: 20
Flight Agility: 15
Heat Index: 40
Internal Slots: 0/6
CPU Slots: 0/5
External Hardpoints: 6 total – Back x2, Chest x1, Tail x2, Head x1 (chin)
-Chin: 0 / 1
-Body: 0 / 2
-Chest: 0 / 1
-Tail: 0 / 2
Basic Armor:
Head: 50
Body: 160
X-Breakers: 55 (x2)
Legs: 70 (x2)
Tail: 45
Current Armor:
Head: 150
Body: 260
X-Breakers: 155 (x2)
Legs: 170 (x2)
Tail: 145
------------------------------
Armor Plating and Coating:
Protective Coating IV
Reduces damage to armor by 50%, protects all areas of armor.
NanoTech Regenerative Coating (NTRC)
Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
+100 Armor to All Parts
Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.
NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.
------------------------------
Equipment:
N/A
------------------------------
Abilities
Hardened Alloy Teeth and Claws
Teeth and claws meant to tear through armor in melee attack.
40DP
Hardened Alloy Forehead Spike
Energy possible
A rather long sharp blade that flips forward for ramming. Can be charged with energy to do more damage.
60DP normally; 80DP when charged (requires one charging feat)
Hardened Alloy X-Breakers
The two panels that extend from the sides contain extremely sharp, powerful pincers that can attack in any direction from a longer range than most melee weaponry.
75DP
140mm Cannons
Located in the weapons pod on each leg of the Zoid; meant for close-range slow targets. The pod can rotate 45 degrees vertically.
60DP
80mm Beam Rifles
Energy
Also in the pod with the 140mms. Made for moving targets due to increased accuracy.
40DP
Concealed Missile Pods
Explosive
Also in the rear of the weapon pods, each pod holds 24 rockets and can shoot 4 at a time, no tracking ability.
25DP per missile
Dual Grappler Arms
The arms can fire out on 50m cables and be used to swing small Zoids into some object or, if charged with electricity, to shock them into submission.
20DP plus swing damage (at judge’s discretion)
30DP and stunning for one action if charged for one feat
Frontal Force Shield
To activate both pincers need to be active and clamped together in front of the Zoid. It blocks indefinitely but only the missiles can be used by the Breaker while in use so ... not practical to use for more than a short time.
Reduces all damage by 40%
Supercharged Particle Gun
Energy
The Breaker has advances in stability that allow for less time to charge and no footlocks required. The Breaker can actually leap and fire the SCPG in a circle around the entire battlefield at a drastically reduced damage but with more spread. Charge for three feats in separate actions; usable twice per battle.
180DP to body; completely disables any other limb with direct hit.
Can deal random damage or stunning on a near miss due to shockwave
Can deal random damage to any Zoids hit if used in midair in a spin (at judge’s discretion)
Jet Boosters
Large thrusters located on the back of the Zoid make the Geno Breaker Jet capable of short term flight. The thrusters allow full hovering as if in flight and while the Zoid cannot perform too daring of feats it is basic flight, a huge advantage.
The Jet can remain airborne for up to 4 actions per round
=\|/=\|/=Narrative=\|/=\|/=
“Five minutes from dropzone Anvil. Standby.” barked the radio as Thoria opened her eyes, the heavily armored cockpit of her mighty war machine bumped and rattled around her as she started the power up sequence.
“Anvil copies, five minutes to drop.” replied the woman as the displays flicked to life, showing the dimly lit cavernous space around her Genobreaker Jet. The space was the hold of a whaleking transport, operated by her erstwhile employers, Taylors Terrors, and it was carrying the hulking zoid deep into the mountains where two pilots would meet in glorious gladiatorial combat!. But first however, was getting things juuuust right. From her armored cocoon Thoria watched as several crew scurried about unfastening the heavy duty chains from lock points on the heavy armor of the Genobreaker, a smile twitching the corners of her mouth upward. “I think we need a little music...something suita...
no. Just no. Hmm...something that could be inspiring...
Aha! Got it!.".” As the minutes counted down the aircrew left the cargo hold, the lighting switching from white to red as the pallet atop which the Genobreaker stood began to slowly clank forward. Near the cargo ramp several solid red lights began to flash.
“Drop in sixty seconds! Standby.” crackled the pilot as music began to boom, as the seconds counted down a line of daylight appeared around the edge of the cargo door as it cranked open, the sudden rush of air rushing into the bay buffeting the imposing bulk of midnight blue and teal dazzle camouflaged Akula, the riotous angular patterns based on ancient sea-faring paint for warships (or so the history books said), the zoid rocking back slightly as Thoria gripped the controls tightly. With a lurch at the top of the ramp the pallet came to a halt, cargo ramp had dropped fully and thousands of feet below the gnarled ancient peaks rose like twisted teeth towards the sky. It wasn't a view that Thoria found entirely comfortable, she much preferred the other extreme, still...it was impressive as hell for viewers. The flashing red lamps snapped green and with several thundering steps the huge zoid was in freefall, twisting and flailing through the air as the bulk of the sand colored whaleking quickly dwindled.
“Three....two....on..” Thoria grunted as a quartet of small drogue chutes unfurled, wrenching the falling mecha around so its feet pointed groundward, her eyes locked on the rapidly shrinking altimeter and quickly rising granite and ice surfaces that raced upward like a pair of long lost lovers seeking to embrace. “Boosters...engaged!” cried the woman as the zoids jumpjets roared, exhaust streaming out and away as they rapidly arrested the descent, however that wasn't all that Thoria had planned, the battle was declared underway as the automatic safeties released and weapons control was handed over. The still descending (not falling! It's totally controlled! Honest) Genobreaker was briefly engulfed in a cloud of rocket exhaust as four missiles popped free of their housing and streaked groundward towards the vicinity of the opposing Gunsniper, not aimed at directly, but aimed at the ice and snow above and around Thoria's opponent, her intent to give The Guild's Chesa a close encounter with some form of water (well...the solid form of it anyhow)...also rocks...and ice...maybe the odd tree and yeti (you never quite know around these parts).
Akula pivoted, bringing its weapon pods to bear as Thoria cycled from missiles to beam rifles, with a brief pause on the 120mm cannons. “There is not such thing as overkill but...not from here.” mused Thoria
as the music changed. As the sights settled on the Gunsniper Thoria made a small adjustment, changing her focus to the deadly tail of the zoid. She knew people who'd run afoul of Gunsnipers who had prepared for long range duels, and despite its armor, Thoria also knew that the Genobreaker was not designed for long range slug fests, her heavier weaponry intended for close range combat, not sniper duels...of course the particle cannon may come in handy if it came down to it. With a double tap of the triggers the beam rifles spat high energy rounds that flashed through the mountain air like lightning, at the range they were fired from, it was up to lady luck to see if they struck true, which didn't give the pilot much time to get her oversized zoid behind cover.
Akula dove towards the ground like an avenging angel, albeit one that had packed on a few pounds, then decided to wear a few dozen shipping containers as armor. So not so much diving as plummeting.
Which would have been followed by a mighty crash and bits and pieces of zoid flying in all directions, possibly even a fireball. Except for that it was a mighty Genobreaker JET, its boosters saving it from the ignominious fate that would have befallen any other zoid. As Thoria quickly changed her location, hovering just out of ground effect, she popped up, firing the beam rifles again, this time aimed at what she hoped was the left arm of the Gunsniper, before dropping over a nearby ridgeline and out of sight. The charge warning light flashed as Thoria popped up once again, firing the rifles before doing something outlandish.
The huge X-breaker panels extended the pincer claws which clamped together, completing the circuit for the frontal shield projector as Akula rocketed skyward one last time, arcing towards its opponent and a meeting of war machines. An audio alarm blared as Thoria dropped the zoid back towards the ground, coming down a steep cliff she guided her mighty zoid and rode the surface, the weight shattering small boulders to dust as the speeding hulk of metal practically skied towards its confrontation, the body angling up slightly as the Xbreakers suddenly released, shield shimmering into nothingness as the Grappler arms suddenly flared and rocketed away, high tensile cable singing as it unspoiled. “I should make a rocket punch joke but...” muttered Thoria as the cables began to retract rapidly, sparks flying from the cable spools from the speed, a certain tug seemed to be a good thing, prompted a cry from Thoria as the Xbreakers both snapped forward as the woman hoped to tear her opponent into metallic confetti.
It should be noted that something as large as the Genobreaker, travelling as fast as it was, downhill, on loose material, was not going to stop easily. And it was this unfortunate series of events which lead to the what could be hoped was a brief, victorious encounter, before Akula slid off a nearby cliff as its pilot desperately tried to engage the boosters to save their paired asses.
Maybe this wasn't such a good day to get out of bed afterall....
=\|/=\|/=Actions=\|/=\|/=
1
A: Drop from transport using Jet Boosters (Activating Boosters)
B: Launch 4x Missiles at Terrain around Chesa, Attempt to cause avalanche
2
A: Double attack: 80mm beam Rifles : Tail : 40dp x2
B: Takes cover behind rocks (Dodge)
3
A: Attack : 80mm Beam Rifles : Left Arm : 40dp
B: Duck over behind a ridge as cover, maneuver to gain better position (Dodge)
4
A: Attack : 80mm Beam Rifles : Right Arm : 40dp
B: Activate: Frontal Force Shield, Charge towards Chesa (Frontal shield active!)
(Boosters expire)
5
A: Continue attemping to close with Chesa, skiing downhill (dodge-ish, speed I guess)
B: Attack: Use Dual Grappler Arms to pull Chesa Close : Body : 20dp + swing/drag damage (up to judge)
6
A: Double attack: Hardened Alloy X-Breakers : Body : 75dp x2, deactivates frontal force shield.
B: Leap off cliff, break fall using boosters. (Dodge)
=\|/=\|/=Status=\|/=\|/=
Nanotech Armor: Default. (no bonus)
Reflexes: 6/8
Missile Pods: 20/20 (Left/Right pods, Fired: 4)
Supercharged Particle Gun: 0/3 Charges. 0/2 Uses.
Length of narrative: 1123 words