Calistie Ces'Tholaes
Bounty Hunter
Advancement Points: 0
Growth Level: 1
Skill Points: 4
Statistics
Mental: 1
Reflex: 3
Proficiency: 0
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Character Description
Age: 23
Standing at a modest five foot, three inches and one hundred ten pounds, Calistie is a petite woman. Her long fiery tresses are most often pulled int a single ponytail with her bangs free but brushed over to caress the left side of her face. Her piercing green eyes speak of the intense spirit burning inside but is often complimented with a quiet nature. She would be easily described as attractive, able to silence a room with her entry yet she often finds a way to fade into the background unhindered. It is not commonplace for her to wear any makeup, but when she does it is light and always complimentary, never outrageous. Upon her left cheek is a small, yet very visible scar, one of the very few one would openly see, but definitely not the only one.
Calistie has a set of armor that is decorated with a camouflage-like style on the plates, however the primary colors are crimson and white, clearly not for blending in, but perhaps a war-paint. The helmet is a matching red with a small antennae on the right side. On her left forearm is a bracer that is a multi-functional device. This vambrace houses a compressed flamethrower, magnetic grappling line, a tiny rifle which can fire a variety of darts (from poison to explosive) and a communicator.
Her casual attire shows her fit build and shows her figure off. The dominant colors of her clothing are red and white, exposing a trend and her favored colors. Her favorite outfit is a top that hangs off of her shoulders but is strapped on by a decorative piece that leads into a collar. Her cleavage is exposed as the top is akin to a bikini. With this outfit, her midriff is bare, flaunting her taut stomach. Upon her hips, her belt hangs slightly, from which a pair of blasters are often found. Her leggings are red, but have an opening on the outside of her legs. She oft wears sandals however she does have a pair of sturdy boots that match her pants in color.
Calistie is the sort of woman who when she takes a job or a bounty, she sees it through to the end. No matter the cost, she always gets her target. She is also well versed in the arts of deception, intimidation and pick pocketing. Her code of honor is that her word, once given, is to be held at all times; however, she would rob you blind without hesitation. To say she is greedy would be unkind, as she does not always keep what she takes as she never forgets there are those with far less than she.
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Character Background
A resident of the Dark Continent since birth, Calistie entered the world in the slums of Freeport, a coastal city in what the Zoids Battle Commission calls “the Unregulated Territory” due to how they have no presence by imperial command. The ruler of the old Zenebas Empire long since shunned the thought of the ZBC having dominion over his proud land. Back in ages past, Freeport had been a thriving port city whose great walls guarded it from the troubles that plagued the world; now, the city is a haven for crime, a dwelling of thieves and bandits.
Her parents.... well she did not know them well. She ran away in some versions of her tale, in others she was abandoned, yet in others she was an orphan. No one knows her true origin because she trusts none enough to share the story. After they were gone from her story, the young Callie was taken in by a band of thieves after attempting to lift the wallet off the leader. The man was impressed, not by her potential nor by her (lack of) success, but simply because if she did not prove to be of worth he could sell her off or at a later age, simply rent her out.
By the age of seventeen, her body was nearing full maturity and offered her an advantage over many. She would use her looks to get in close to her mark and complete her assigned task. Her skill-set was such that she was a rogue and assassin, able to carry out attacks on the foolishly unsuspecting. No matter the task, no matter how risky the job or prepared the target, Calistie always got it done. She did not always kill the target however, whenever she could she would opt to bring them in alive (even if it resulted in a lower payday) She also kept her journey in mind, never stealing from those without enough to survive, instead selecting marks who were corrupt or with to much wealth.
Eventually, her talents grew with her budding reputation as a mercenary and bounty hunter and she found herself in the throne room of the Emperor. While other lands had fallen to the ZBC and their stupid war with another plane of reality, which had torn the world apart, the Zenebas Empire would rise again and emerge from the shadows. However, they needed people in place for this day, people like she. Honored by this commissioning, she took her scarlet Gun Sniper, named for a fierce predator (and for an ex-girlfriend), and set from the city of her birth to travel into enemy lands and build her reputation for the day came...
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Gun Sniper
Mako
Speed: 12
Agility: 30
Heat Index: 25
Internal Slots: 0/6
CPU Slots: 0/2
External Hardpoints: 8 total – Body x4 (2 per shoulder), Legs x4 (2 per leg)
-Body: 4 / 4
-- Repulsor Plating
-- Flame Cannon
-- Electro Magnetic Armor Plating
-- Napalm Missile Pod
-Left Leg: 0 / 2
-Right Leg: 0 / 2
[olor=Brown]Basic Armor:
Head: 30
Body: 90
Arms: 30 (each)
Legs: 40 (each)
Tail: 40[/color]
Total Armor:
Head: 130
Body: 465
Arms: 130 (each)
Legs: 140 (each)
Tail: 140
------------------------------
Armor Plates and Coating:
NanoTech Bonded Plating
Created to allow pilots advanced defensive ability and updated to provide maximum armor enhancement, the NTBP is optimized for the use of aftermarket armor platings. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications. The NTBP will allow you to pile on the armor and tank with the best of them.
--Armor +100 to All Parts
Boosts defenses of armor platings, adding +25 armor to every plating attached on top of NTBP.
--NanoTech Bonded Plating is also able to alter its physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%.A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
--NanoTech Bonded Plating is fully compatible with attached armor platings but is incompatible with any and all armor coatings. If armor plates are attached, the NTBP retains its ability to alter itself against varying damage types.
Repulsor Plating
Repulsor Plating is a hardened plating based off of the Panzer technology. This allows it to absorb more damage and dissipates the energy and force of most weaponry.
+100 Armor; reduces damage from energy and physical weapons by 10DP
color=Blue]External Hardpoints: 1[/color]
Electro Magnetic Armor Plating
A thick density metal alloy that provides the zoid with protections while emitting a weak magnetic field to take pressure off of the metals of the joints using common polarity, thus increasing the maneuverability of the Zoid.
+125 Armor; +1 Agility
Note: Effect stacks to a maximum of +5 Agility.
External Hardpoints: 1
------------------------------
Equipment:
Flame Cannon
Fires a super-heated stream of gaseous liquid. Heats the internal components of a Zoid to force a system freeze.
Usable once per round, up to 3 rounds
20DP to all armor areas hit.
Heat Rating: 15
External Hardpoints: 1
Napalm Missile Pod
When these warheads explode they release a fiery napalm like substance. This substance sticks to a zoids armor and heats it up. Due to the excessive heat from this substance, a zoid's internal systems may suffer a system freeze. Holds ten missiles. May fire two missiles per feat.
Usable once per round, up to 3 rounds
20DP to all armor areas hit.
Heat Rating: 15
External Hardpoints: 1
------------------------------
Abilities
Hardened Alloy Teeth and Talons
The arms, having guns equipped, are not meant for melee, but the killer claws on the feet are as well as the teeth.
45DP
50mm Cannon
Mounted on the chest and forward firing only with a slight degree of motion to hit moving targets.
50DP
Twin 20mm Beam Gatling Guns
(Energy)
Mounted on the arms, they can be aimed anywhere and fire at an amazingly quick clip.
25DP
Twin 8-Shot Missile Pods
(Explosive)
Mounted on the back boosters, each pod can fire up to 2 missiles at a time.
40DP per missile
144mm Sniper Cannon
To fire, the GS must spin, lock its feet and extend the rifle (taking about a second), and then lock on (another 2 seconds or so). Extremely (and deadly) accurate; can punch through armor.
90DP
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Known Reflexes:
Double Attack:
[Takes the place of Attack]
This feat will allow you to attack twice in the same time frame as the normal Attack feat. The pilot rapidly attacks using the same weapon twice at the same Zoid, though different targets on the Zoid may be attacked.
Note: The "usage" of the weapon is counted in the use limit of weapons.
(Uses 1 Reflex Point)
Bounty Hunter
Advancement Points: 0
Growth Level: 1
Skill Points: 4
Statistics
Mental: 1
Reflex: 3
Proficiency: 0
- Melee: 0
- Rifles: 0
- Cannons: 0
- Machine Guns: 0
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Character Description
Age: 23
Standing at a modest five foot, three inches and one hundred ten pounds, Calistie is a petite woman. Her long fiery tresses are most often pulled int a single ponytail with her bangs free but brushed over to caress the left side of her face. Her piercing green eyes speak of the intense spirit burning inside but is often complimented with a quiet nature. She would be easily described as attractive, able to silence a room with her entry yet she often finds a way to fade into the background unhindered. It is not commonplace for her to wear any makeup, but when she does it is light and always complimentary, never outrageous. Upon her left cheek is a small, yet very visible scar, one of the very few one would openly see, but definitely not the only one.
Calistie has a set of armor that is decorated with a camouflage-like style on the plates, however the primary colors are crimson and white, clearly not for blending in, but perhaps a war-paint. The helmet is a matching red with a small antennae on the right side. On her left forearm is a bracer that is a multi-functional device. This vambrace houses a compressed flamethrower, magnetic grappling line, a tiny rifle which can fire a variety of darts (from poison to explosive) and a communicator.
Her casual attire shows her fit build and shows her figure off. The dominant colors of her clothing are red and white, exposing a trend and her favored colors. Her favorite outfit is a top that hangs off of her shoulders but is strapped on by a decorative piece that leads into a collar. Her cleavage is exposed as the top is akin to a bikini. With this outfit, her midriff is bare, flaunting her taut stomach. Upon her hips, her belt hangs slightly, from which a pair of blasters are often found. Her leggings are red, but have an opening on the outside of her legs. She oft wears sandals however she does have a pair of sturdy boots that match her pants in color.
Calistie is the sort of woman who when she takes a job or a bounty, she sees it through to the end. No matter the cost, she always gets her target. She is also well versed in the arts of deception, intimidation and pick pocketing. Her code of honor is that her word, once given, is to be held at all times; however, she would rob you blind without hesitation. To say she is greedy would be unkind, as she does not always keep what she takes as she never forgets there are those with far less than she.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Character Background
A resident of the Dark Continent since birth, Calistie entered the world in the slums of Freeport, a coastal city in what the Zoids Battle Commission calls “the Unregulated Territory” due to how they have no presence by imperial command. The ruler of the old Zenebas Empire long since shunned the thought of the ZBC having dominion over his proud land. Back in ages past, Freeport had been a thriving port city whose great walls guarded it from the troubles that plagued the world; now, the city is a haven for crime, a dwelling of thieves and bandits.
Her parents.... well she did not know them well. She ran away in some versions of her tale, in others she was abandoned, yet in others she was an orphan. No one knows her true origin because she trusts none enough to share the story. After they were gone from her story, the young Callie was taken in by a band of thieves after attempting to lift the wallet off the leader. The man was impressed, not by her potential nor by her (lack of) success, but simply because if she did not prove to be of worth he could sell her off or at a later age, simply rent her out.
By the age of seventeen, her body was nearing full maturity and offered her an advantage over many. She would use her looks to get in close to her mark and complete her assigned task. Her skill-set was such that she was a rogue and assassin, able to carry out attacks on the foolishly unsuspecting. No matter the task, no matter how risky the job or prepared the target, Calistie always got it done. She did not always kill the target however, whenever she could she would opt to bring them in alive (even if it resulted in a lower payday) She also kept her journey in mind, never stealing from those without enough to survive, instead selecting marks who were corrupt or with to much wealth.
Eventually, her talents grew with her budding reputation as a mercenary and bounty hunter and she found herself in the throne room of the Emperor. While other lands had fallen to the ZBC and their stupid war with another plane of reality, which had torn the world apart, the Zenebas Empire would rise again and emerge from the shadows. However, they needed people in place for this day, people like she. Honored by this commissioning, she took her scarlet Gun Sniper, named for a fierce predator (and for an ex-girlfriend), and set from the city of her birth to travel into enemy lands and build her reputation for the day came...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Gun Sniper
Mako
Speed: 12
Agility: 30
Heat Index: 25
Internal Slots: 0/6
CPU Slots: 0/2
External Hardpoints: 8 total – Body x4 (2 per shoulder), Legs x4 (2 per leg)
-Body: 4 / 4
-- Repulsor Plating
-- Flame Cannon
-- Electro Magnetic Armor Plating
-- Napalm Missile Pod
-Left Leg: 0 / 2
-Right Leg: 0 / 2
[olor=Brown]Basic Armor:
Head: 30
Body: 90
Arms: 30 (each)
Legs: 40 (each)
Tail: 40[/color]
Total Armor:
Head: 130
Body: 465
Arms: 130 (each)
Legs: 140 (each)
Tail: 140
------------------------------
Armor Plates and Coating:
NanoTech Bonded Plating
Created to allow pilots advanced defensive ability and updated to provide maximum armor enhancement, the NTBP is optimized for the use of aftermarket armor platings. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications. The NTBP will allow you to pile on the armor and tank with the best of them.
--Armor +100 to All Parts
Boosts defenses of armor platings, adding +25 armor to every plating attached on top of NTBP.
--NanoTech Bonded Plating is also able to alter its physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%.A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
--NanoTech Bonded Plating is fully compatible with attached armor platings but is incompatible with any and all armor coatings. If armor plates are attached, the NTBP retains its ability to alter itself against varying damage types.
Repulsor Plating
Repulsor Plating is a hardened plating based off of the Panzer technology. This allows it to absorb more damage and dissipates the energy and force of most weaponry.
+100 Armor; reduces damage from energy and physical weapons by 10DP
color=Blue]External Hardpoints: 1[/color]
Electro Magnetic Armor Plating
A thick density metal alloy that provides the zoid with protections while emitting a weak magnetic field to take pressure off of the metals of the joints using common polarity, thus increasing the maneuverability of the Zoid.
+125 Armor; +1 Agility
Note: Effect stacks to a maximum of +5 Agility.
External Hardpoints: 1
------------------------------
Equipment:
Flame Cannon
Fires a super-heated stream of gaseous liquid. Heats the internal components of a Zoid to force a system freeze.
Usable once per round, up to 3 rounds
20DP to all armor areas hit.
Heat Rating: 15
External Hardpoints: 1
Napalm Missile Pod
When these warheads explode they release a fiery napalm like substance. This substance sticks to a zoids armor and heats it up. Due to the excessive heat from this substance, a zoid's internal systems may suffer a system freeze. Holds ten missiles. May fire two missiles per feat.
Usable once per round, up to 3 rounds
20DP to all armor areas hit.
Heat Rating: 15
External Hardpoints: 1
------------------------------
Abilities
Hardened Alloy Teeth and Talons
The arms, having guns equipped, are not meant for melee, but the killer claws on the feet are as well as the teeth.
45DP
50mm Cannon
Mounted on the chest and forward firing only with a slight degree of motion to hit moving targets.
50DP
Twin 20mm Beam Gatling Guns
(Energy)
Mounted on the arms, they can be aimed anywhere and fire at an amazingly quick clip.
25DP
Twin 8-Shot Missile Pods
(Explosive)
Mounted on the back boosters, each pod can fire up to 2 missiles at a time.
40DP per missile
144mm Sniper Cannon
To fire, the GS must spin, lock its feet and extend the rifle (taking about a second), and then lock on (another 2 seconds or so). Extremely (and deadly) accurate; can punch through armor.
90DP
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Known Reflexes:
Double Attack:
[Takes the place of Attack]
This feat will allow you to attack twice in the same time frame as the normal Attack feat. The pilot rapidly attacks using the same weapon twice at the same Zoid, though different targets on the Zoid may be attacked.
Note: The "usage" of the weapon is counted in the use limit of weapons.
(Uses 1 Reflex Point)