Zoids After Era

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Welcome ! You last visited 31st December 1969. You have 53 posts! Please welcome the newest player https://zoidsae.rpg-board.net/u49


    Constantinus Lex

    Lex
    Lex


    RPC : 3
    Posts : 28
    Join date : 2017-03-16
    Location : Probably filing paperwork of some sort

    Character sheet
    Name: Constantinus Lex
    Team: Highguard
    Primary Zoid: Zaber Fang

    Constantinus Lex Empty Constantinus Lex

    Post by Lex 16th March 2017, 21:07

    Pilot's Name: Constantinus Lex

    GL 3
    2500 AP
    11 Skill Points

    -Mental Ability: 2

    -Reflexes: 6
    Known Reflexes:
    --Double Attack
    --Sprint
    --Quicker than the Eye
    --Counter Attack
    --Rage


    -Proficiency: 3
    --Rifles: 0
    --Cannons: 0
    --Machine Guns: 0
    --Melee: 3/Lvl. 2 [+10DP]


    -----

    Character Description:

    Age: Mid-30's
    Gender: Male

    Physical Description:

    At one point, the pilot known as Constantinus Lex was known for his cleanliness and absurd attention to detail, to his pristine dress uniform and his obsessive need for perfection in his appearance.  This, however, has changed since the fall of the HighGuard. His uniform, representative of stability and order, was lost soon after he took to the wastes in shame and remains as little more than tattered navy rags. Nowadays, Lex cares little for his appearance. His once perfectly clipped hair now hangs loose, his chiseled jawline sports a short beard and is marred by the occasional scar.

    But some things never change.  Lex still cuts an intimidating profile, a tall and broad-shouldered man despite his increasing age.  He still wears a stony demeanor, a stern façade of discipline and mild scorn towards the world as a whole, albeit with a little more anger than before.  


    Personality:

    Lex is a very guarded person.  He’s gone through some traumatic events lately, but he remains a man of many faces.  His outer behavior very rarely matches his inner thoughts, as he’s learned that perhaps he should just keep to himself over time.  He puts up stern veneer of discipline and bravery while masking the fact that he’s basically an emotional train wreck.  His reputation that he built up for so long has faded along with all record of his military service, but perhaps that’s for the best.  

    Lex still holds himself accountable for the fall of his team, and perhaps it’s because of this that he has thrown himself headfirst into a one-man war with the bandits of the Unregulated Territories.  It was because of his actions, after all, that he lost his only comrades; his friends, his team, and even his trusted Double-Sworder. He's had some tough times lately, but deep down he's the same ol' Lex.  He's a nervous wreck with some destructive tendencies, a deep-seated need for approval, and a secret love of fruity drinks.

    But despite all of this, lots of what makes up the core of his character remains. He's still a tightly-wound stickler for maintaining rules systems, a little obsessive over small details in life, and a consummate bureaucrat. With the return of Takeshi to the role of Highguard's captain, Lex is excited with the prospect of getting everything back in order (complete with all of the paperwork that would entail).


    Backstory: (Optional, +500 monetary credits)

    2/3rd Ed. Backstory:

    Time-skip Backstory WIP

    ----------------------


    Sample Role Play:

    3rd Ed. Sample RP:

    New Sample RP WIP


    Last edited by Lex on 21st March 2017, 11:38; edited 4 times in total
    Lex
    Lex


    RPC : 3
    Posts : 28
    Join date : 2017-03-16
    Location : Probably filing paperwork of some sort

    Character sheet
    Name: Constantinus Lex
    Team: Highguard
    Primary Zoid: Zaber Fang

    Constantinus Lex Empty Zoid Data

    Post by Lex 21st March 2017, 10:52

    Primary Zoid:
    ZABER FANG
    Type: Sabre-Toothed Tiger

    Base Armor - Head: 25 / Body: 100 / Legs (x4): 40 / Tail: 25

    Head: 125
    Body: 200
    Legs (x4): 140
    Tail: 125

    Speed: 14
    Agility: 30
    Heat Index: 25


    Internal Slots: 6
    -
    -
    -
    -
    -
    -

    CPU Slots: 3
    -
    -
    -

    External Hardpoints: 5 – Body: 3 (back, each side), Limbs: 2 (each front shoulder (leg))
    Body (Back)-
    Body (Side)-
    Body (Side)-
    R Shoulder - Kagi Tech Claws
    L Shoulder - Kagi Tech Claws

    Armor Plating:

    NanoTech Bonded Plating (NTBP)
    Created to allow pilots advanced defensive ability and updated to provide maximum armor enhancement, the NTBP is optimized for the use of aftermarket armor platings. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications. The NTBP will allow you to pile on the armor and tank with the best of them.
    +100 Armor to All Parts
    Boosts defenses of armor plates, adding +25 armor to every plating attached on top of NTBP.
    NanoTech Bonded Plating is also able to alter its physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%.A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
    NanoTech Bonded Plating is fully compatible with attached armor platings but is incompatible with any and all armor coatings. If armor platings are attached, the NTBP retains its ability to alter itself against varying damage types.

    Specials:

    Hardened Alloy Teeth and Claws
    Sharp teeth and claws meant to crush armor in melee attacks.
    40DP

    30mm Beam Guns
    [Energy]
    Two guns mounted on the back, capable of swiveling 180 degrees horizontally and 45 degrees vertically.
    30DP

    Laser Machine Guns
    [Energy]
    Mounted on the shock cannon, fires forward, meant to hit fast Zoids.
    20DP

    Tri-Barreled Shock Cannon
    [Explosive]
    A three-chest cannon that fires explosive shells forward, inaccurate if used while the Zaber is in motion.
    70DP

    Three-Shot Missile Box
    [Explosive]
    Three missiles placed on top of the 30mm cannons. Capable of hitting air and land targets; only one missile can fire at a time.
    50DP per missile

    After Market Weapons:

    Kagi Tech Claws
    A pair of four-tipped claws that are used to cover the feet of a Zoid as long as it has hardpoints on its legs. Claws do not interfere with any charging ability.
    Three times per round, up to two rounds
    30dp + base DP for Zoid's claw attack
    External Hardpoints: 2 (1 per leg)


    Last edited by Lex on 21st March 2017, 10:55; edited 1 time in total
    Lex
    Lex


    RPC : 3
    Posts : 28
    Join date : 2017-03-16
    Location : Probably filing paperwork of some sort

    Character sheet
    Name: Constantinus Lex
    Team: Highguard
    Primary Zoid: Zaber Fang

    Constantinus Lex Empty Roleplay Chronicle

    Post by Lex 21st March 2017, 10:53

    Team RPs:

    - Team Building / Recruitment: Highguard

    Personal Plots:

    - Records of the Zenebean War
    Pt. 1: Incorporated into Profile as Sample RP
    Pt. 2: Is this thing on? (Link on 3.0)

    Battles: 0 Wins/ 0 Losses/ 0 Draws
    -


    Last edited by Lex on 21st March 2017, 12:17; edited 1 time in total (Reason for editing : Adding plot links)

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    Constantinus Lex Empty Re: Constantinus Lex

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      Current date/time is 21st November 2024, 06:42