Zoids After Era

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    Armor Types

    Admin
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    Monetary Credits : 999999
    RPC : 9999
    Posts : 25
    Join date : 2017-02-22
    Location : Planet Zi
    Age : 34

    Character sheet
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    Primary Zoid:

    Armor Types Empty Armor Types

    Post by Admin 2nd March 2017, 04:49

    Armor Plating and Enhancements

    Bolt on Armor Upgrades
    Armor Plates augment your Zoid's stock armor. You may install as many plates as your Zoid has room for.


    Neo Steel Plating
    Neo Steel plating is the most basic alloy plating. It's kind of heavy so it requires more hardpoints for support.
    +200 Armor
    Requires 2 External Hardpoints
    900 credits


    Fibre Alumi Plating
    A more advanced alloy with an increased effectiveness against solid rounds and blades.
    +100 Armor; reduces damage from solid rounds and blades by 10DP
    Note: Effect doesn't stack, so it's a solid 10DP reduction regardless of how many you have. Only affects the area equipped on.
    Requires 1 External Hardpoint
    800 credits


    Refracta-BricPlating
    Thin glossy armor that has been treated to reflect lasers. Not as tough as more standard armor types, but growing increasingly useful as the popularity of laser weapons soar. Damage reduction does not stack.
    +100 Armor; reduces damage from energy weapons by 20DP
    Requires 1 External Hardpoint
    800 credits


    Electro Magnetic Armor Plating
    A thick density metal alloy that provides the Zoid with protection while emitting a weak magnetic field to take pressure off of the metals of the joints using common polarity, thus increasing the maneuverability of the Zoid.
    +100 Armor and gives +1 Agility
    Note: Effect stacks to a maximum of +5 Agility.
    Requires 1 External Hardpoint
    900 credits


    Repulsor Plating
    Repulsor Plating is a hardened plating based off of the Panzer technology. This allows it to absorb more damage and dissipates the energy and force of most weaponry.
    +100 Armor; reduces damage from energy and physical weapons by 10DP
    Requires 1 External Hardpoint
    1000 credits


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    Armor Coatings
    Cannot be applied to CAS. Coatings only last for 5 battles and then must be replaced. May only have one coating at a time.



    Coatings

    Protective Coating I
    Reduces damage to armor by 10%, protects all areas of armor.
    500 credits

    Protective Coating II
    Reduces damage to armor by 20%, protects all areas of armor.
    1,000 credits

    Protective Coating III
    Reduces damage to armor by 30%, protects all areas of armor.
    1500 credits

    Protective Coating IV
    Reduces damage to armor by 50%, protects all areas of armor.
    2500 credits

    Organic Armor Coating
    Allows armor to regenerate 30 armor points to all areas each round.
    1,500 credits


    Heat Resistance Coating
    Reduces Heat damage by 50%, gives the Zoid a 50% chance to not suffer a system freeze due to overheating.
    1,500 credits

    Energy Resistance Coating
    Reduces damage from Energy damage by 50%, protects all areas of armor.
    1,500 credits


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    NanoTech Reinforced Armors


    NanoTech Regenerative Coating (NTRC)
    Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
    +100 Armor to All Parts
    Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.
    NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
    NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.
    1,200 credits


    NanoTech Bonded Plating (NTBP)
    Created to allow pilots advanced defensive ability and updated to provide maximum armor enhancement, the NTBP is optimized for the use of aftermarket armor platings. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications. The NTBP will allow you to pile on the armor and tank with the best of them.
    +100 Armor to All Parts
    Boosts defenses of armor plates, adding +25 armor to every plating attached on top of NTBP.
    NanoTech Bonded Plating is also able to alter its physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%.A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
    NanoTech Bonded Plating is fully compatible with attached armor platings but is incompatible with any and all armor coatings. If armor platings are attached, the NTBP retains its ability to alter itself against varying damage types.
    1,200 credits


    NanoTech Stealth Treatment (NTST)
    Designed with stealthy pilots in mind, the NTST is unique in its application of next-gen stealth technology pioneered on the Ishikawa Technical Industries "DX01 Strafe Dragon." Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTST will allow you to avoid the enemy’s attacks and get the drop on them yourself.
    +75 Armor to All Parts
    Reduces enemy accuracy by 25%.
    NanoTech Stealth Treatment is also able to alter is physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
    NanoTech Stealth Treatment is semi-compatible with attached armor platings but is incompatible with any and all added coatings or the Stealth System. If armor platings are attached, the NTST loses its ability to alter itself against varying damage types.
    1,200 credits


    SPECIAL NOTE: All NanoTech Reinforced Armors can be set to the following:
    -Physical (Blades/Claws/etc)
    -Ballistics (Bullets from guns, cannons, etc.)
    -Energy
    -Heat
    -Elemental
    -Explosive

    Compatibility, Applications, Limitations
    -NanoTech is not compatible with any armor coatings or treatments. (Unless otherwise noted.)
    -NanoTech is not compatible with the Electromagnetic force field defensive component.
    -If you install hardpoint attached armor on top of NanoTech it's special properties are negated. (Unless otherwise noted.)
    -You may only have one type of Nanotech Armor on a Zoid at one time.
    - The NanoTech can not be transferred to another Zoid.
    - Nanotech Armors are not Compatible with the CAS armor and systems.

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