Armor Plating and Enhancements
Bolt on Armor Upgrades
Armor Plates augment your Zoid's stock armor. You may install as many plates as your Zoid has room for.
Neo Steel Plating
Neo Steel plating is the most basic alloy plating. It's kind of heavy so it requires more hardpoints for support.
+200 Armor
Requires 2 External Hardpoints
900 credits
Fibre Alumi Plating
A more advanced alloy with an increased effectiveness against solid rounds and blades.
+100 Armor; reduces damage from solid rounds and blades by 10DP
Note: Effect doesn't stack, so it's a solid 10DP reduction regardless of how many you have. Only affects the area equipped on.
Requires 1 External Hardpoint
800 credits
Refracta-BricPlating
Thin glossy armor that has been treated to reflect lasers. Not as tough as more standard armor types, but growing increasingly useful as the popularity of laser weapons soar. Damage reduction does not stack.
+100 Armor; reduces damage from energy weapons by 20DP
Requires 1 External Hardpoint
800 credits
Electro Magnetic Armor Plating
A thick density metal alloy that provides the Zoid with protection while emitting a weak magnetic field to take pressure off of the metals of the joints using common polarity, thus increasing the maneuverability of the Zoid.
+100 Armor and gives +1 Agility
Note: Effect stacks to a maximum of +5 Agility.
Requires 1 External Hardpoint
900 credits
Repulsor Plating
Repulsor Plating is a hardened plating based off of the Panzer technology. This allows it to absorb more damage and dissipates the energy and force of most weaponry.
+100 Armor; reduces damage from energy and physical weapons by 10DP
Requires 1 External Hardpoint
1000 credits
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Armor Coatings
Cannot be applied to CAS. Coatings only last for 5 battles and then must be replaced. May only have one coating at a time.
Coatings
Protective Coating I
Reduces damage to armor by 10%, protects all areas of armor.
500 credits
Protective Coating II
Reduces damage to armor by 20%, protects all areas of armor.
1,000 credits
Protective Coating III
Reduces damage to armor by 30%, protects all areas of armor.
1500 credits
Protective Coating IV
Reduces damage to armor by 50%, protects all areas of armor.
2500 credits
Organic Armor Coating
Allows armor to regenerate 30 armor points to all areas each round.
1,500 credits
Heat Resistance Coating
Reduces Heat damage by 50%, gives the Zoid a 50% chance to not suffer a system freeze due to overheating.
1,500 credits
Energy Resistance Coating
Reduces damage from Energy damage by 50%, protects all areas of armor.
1,500 credits
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NanoTech Reinforced Armors
NanoTech Regenerative Coating (NTRC)
Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
+100 Armor to All Parts
Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.
NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.
1,200 credits
NanoTech Bonded Plating (NTBP)
Created to allow pilots advanced defensive ability and updated to provide maximum armor enhancement, the NTBP is optimized for the use of aftermarket armor platings. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications. The NTBP will allow you to pile on the armor and tank with the best of them.
+100 Armor to All Parts
Boosts defenses of armor plates, adding +25 armor to every plating attached on top of NTBP.
NanoTech Bonded Plating is also able to alter its physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%.A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
NanoTech Bonded Plating is fully compatible with attached armor platings but is incompatible with any and all armor coatings. If armor platings are attached, the NTBP retains its ability to alter itself against varying damage types.
1,200 credits
NanoTech Stealth Treatment (NTST)
Designed with stealthy pilots in mind, the NTST is unique in its application of next-gen stealth technology pioneered on the Ishikawa Technical Industries "DX01 Strafe Dragon." Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTST will allow you to avoid the enemy’s attacks and get the drop on them yourself.
+75 Armor to All Parts
Reduces enemy accuracy by 25%.
NanoTech Stealth Treatment is also able to alter is physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
NanoTech Stealth Treatment is semi-compatible with attached armor platings but is incompatible with any and all added coatings or the Stealth System. If armor platings are attached, the NTST loses its ability to alter itself against varying damage types.
1,200 credits
SPECIAL NOTE: All NanoTech Reinforced Armors can be set to the following:
-Physical (Blades/Claws/etc)
-Ballistics (Bullets from guns, cannons, etc.)
-Energy
-Heat
-Elemental
-Explosive
Compatibility, Applications, Limitations
-NanoTech is not compatible with any armor coatings or treatments. (Unless otherwise noted.)
-NanoTech is not compatible with the Electromagnetic force field defensive component.
-If you install hardpoint attached armor on top of NanoTech it's special properties are negated. (Unless otherwise noted.)
-You may only have one type of Nanotech Armor on a Zoid at one time.
- The NanoTech can not be transferred to another Zoid.
- Nanotech Armors are not Compatible with the CAS armor and systems.
- Post Coding:
- Code:
[center][b][size=20]Armor Plating and Enhancements[/size][/b][/center]
[size=20][u][b]Bolt on Armor Upgrades[/b][/u][/size]
Armor Plates augment your Zoid's stock armor. You may install as many plates as your Zoid has room for.
[u][b]Neo Steel Plating[/b][/u]
Neo Steel plating is the most basic alloy plating. It's kind of heavy so it requires more hardpoints for support.
[color=red]+200 Armor[/color]
Requires 2 External Hardpoints
[b][color=green]900 credits[/color][/b]
[u][b]Fibre Alumi Plating[/b][/u]
A more advanced alloy with an increased effectiveness against solid rounds and blades.
[color=red]+100 Armor; reduces damage from solid rounds and blades by 10DP[/color]
[b]Note:[/b] Effect doesn't stack, so it's a solid 10DP reduction regardless of how many you have. Only affects the area equipped on.
[color=deepskydeepskyblue]Requires 1 External Hardpoint[/color]
[b][color=green]800 credits[/color]
[u][b]Refracta-BricPlating[/b][/u]
Thin glossy armor that has been treated to reflect lasers. Not as tough as more standard armor types, but growing increasingly useful as the popularity of laser weapons soar. Damage reduction does not stack.
[color=red]+100 Armor; reduces damage from energy weapons by 20DP[/color]
[color=deepskyblue]Requires 1 External Hardpoint[/color]
[b][color=green]800 credits[/color][/b]
[u][b]Electro Magnetic Armor Plating[/b][/u]
A thick density metal alloy that provides the Zoid with protection while emitting a weak magnetic field to take pressure off of the metals of the joints using common polarity, thus increasing the maneuverability of the Zoid.
[color=red]+100 Armor and gives +1 Agility[/color]
[b]Note:[/b] Effect stacks to a maximum of +5 Agility.
[color=deepskyblue]Requires 1 External Hardpoint[/color]
[b][color=green]900 credits[/color][/b]
[u][b]Repulsor Plating[/b][/u]
Repulsor Plating is a hardened plating based off of the Panzer technology. This allows it to absorb more damage and dissipates the energy and force of most weaponry.
[color=red]+100 Armor; reduces damage from energy and physical weapons by 10DP[/color]
[color=deepskyblue]Requires 1 External Hardpoint[/color]
[b][color=green]1000 credits[/color][/b]
------------------------------------------------------------------------------------------------------------------
[size=20][b][u]Armor Coatings[/u][/b][/size]
Cannot be applied to CAS. Coatings only last for 5 battles and then must be replaced. May only have one coating at a time.
[/b]
[quote][size=17][b][u][i]Coatings[/i][/u][/b][/size]
[u][b]Protective Coating I[/b][/u]
[color=deepskyblue]Reduces damage to armor by 10%, protects all areas of armor.[/color]
[b][color=green]500 credits[/color][/b]
[u][b]Protective Coating II[/b][/u]
[color=deepskyblue]Reduces damage to armor by 20%, protects all areas of armor.[/color]
[b][color=green]1,000 credits[/color][/b]
[u][b]Protective Coating III[/b][/u]
[color=deepskyblue]Reduces damage to armor by 30%, protects all areas of armor.[/color]
[b][color=green]1500 credits[/color][/b]
[u][b]Protective Coating IV[/b][/u]
[color=deepskyblue]Reduces damage to armor by 50%, protects all areas of armor.[/color]
[b][color=green]2500 credits[/color][/b]
[u][b]Organic Armor Coating[/b][/u]
[color=deepskyblue]Allows armor to regenerate 30 armor points to all areas each round.[/color]
[b][color=green]1,500 credits[/color][/b]
[u][b]Heat Resistance Coating[/b][/u]
[color=deepskyblue]Reduces[/color] [color=red]Heat[/color] [color=deepskyblue]damage by 50%, gives the Zoid a 50% chance to not suffer a system freeze due to overheating.[/color]
[b][color=green]1,500 credits[/color][/b]
[u][b]Energy Resistance Coating[/b][/u]
[color=deepskyblue]Reduces damage from[/color] [color=teal]Energy[/color] [color=deepskyblue]damage by 50%, protects all areas of armor.[/color]
[b][color=green]1,500 credits[/color][/b][/quote]
------------------------------------------------------------------------------------------------------------------
[u][b][size=20]NanoTech Reinforced Armors[/size][/b][/u]
[u][b]NanoTech Regenerative Coating (NTRC)[/b][/u]
Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
[color=red]+100 Armor to All Parts[/color]
[color=green]Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.[/color]
[color=darkred]NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.[/color]
[color=purple]NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.[/color]
[b][color=green]1,200 credits[/color][/b]
[u][b]NanoTech Bonded Plating (NTBP)[/b][/u]
Created to allow pilots advanced defensive ability and updated to provide maximum armor enhancement, the NTBP is optimized for the use of aftermarket armor platings. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications. The NTBP will allow you to pile on the armor and tank with the best of them.
[color=red]+100 Armor to All Parts[/color]
[color=green]Boosts defenses of armor plates, adding +25 armor to every plating attached on top of NTBP.[/color]
[color=darkred]NanoTech Bonded Plating is also able to alter its physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%.A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.[/color]
[color=purple]NanoTech Bonded Plating is fully compatible with attached armor platings but is incompatible with any and all armor coatings. If armor platings are attached, the NTBP retains its ability to alter itself against varying damage types.[/color]
[b][color=green]1,200 credits[/color][/b]
[u][b]NanoTech Stealth Treatment (NTST)[/b][/u]
Designed with stealthy pilots in mind, the NTST is unique in its application of next-gen stealth technology pioneered on the Ishikawa Technical Industries "DX01 Strafe Dragon." Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTST will allow you to avoid the enemy’s attacks and get the drop on them yourself.
[color=red]+75 Armor to All Parts[/color]
[color=green]Reduces enemy accuracy by 25%.[/color]
[color=darkred]NanoTech Stealth Treatment is also able to alter is physical structure to harden itself against certain types of damage (Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.[/color]
[color=purple]NanoTech Stealth Treatment is semi-compatible with attached armor platings but is incompatible with any and all added coatings or the Stealth System. If armor platings are attached, the NTST loses its ability to alter itself against varying damage types.[/color]
[b][color=green]1,200 credits[/color][/b]
[b][i]SPECIAL NOTE:[/i][/b] All NanoTech Reinforced Armors can be set to the following:
-[color=gold]Physical (Blades/Claws/etc)[/color]
-[color=grey]Ballistics (Bullets from guns, cannons, etc.)[/color]
-[color=teal]Energy[/color]
-[color=red]Heat[/color]
-[color=purple]Elemental[/color]
-[color=orange]Explosive[/color]
[quote][size=15][u][b]Compatibility, Applications, Limitations[/b][/u]
-NanoTech is not compatible with any armor coatings or treatments. (Unless otherwise noted.)
-NanoTech is not compatible with the Electromagnetic force field defensive component.
-If you install hardpoint attached armor on top of NanoTech it's special properties are negated. (Unless otherwise noted.)
-You may only have one type of Nanotech Armor on a Zoid at one time.
- The NanoTech can not be transferred to another Zoid.
- Nanotech Armors are not Compatible with the CAS armor and systems.[/size][/quote]