Defensive Components
Hex Shield
This is a truly amazing piece of work. After the Shield Liger came into production, work was started on how to perfect its shield system so that it could be used on any Zoid. After many failed shields and experiments the Hex Shield was created. The Hex Shield is a small unit that is placed on the Zoid's back. From the unit, it uplinks with the systems in the Zoid to allow the pilot total control of it. With the uplink completed the pilot can arrange a total number of 8 hexagonal panels that are a width of 2 meters all the way around. The pilot can arrange these panels any way he/she wants.
Each panel works together as a fully functional shield and can be stabilized for a period of two actions.
Reduces all attacks by 75%.
Usable once per round, 3 times per battle
External Hardpoints: 1
CPU Slots: 1
4000 Credits
Electromagnetic Force Field
Charges a Zoid's armor, increasing its molecular stability.
Reduces damage from energy-based weapons by 50%. Damage from solid round and melee weapons is reduced by 75%.
Use: Good for one round, twice per battle. Requires a cool down period of one round between each use. Requires one charging feat.
Cannot be used with Armor Coatings. Cannot be used with a shield.
Internal Slots: 1
2500 Credits
Anti-Missile System
A pod of hundreds of tiny projectiles. When an opponent fires a barrage of missiles at your Zoid this system kicks in and automatically counters the missiles.
Usable once per round, up to 3 rounds
External Hardpoints: 1
2200 credits
Guardian Angel
GL 5 Restriction
This new technology was brought about near the discovery and widespread usage of organoids. The Guardian Angel is an AI trained sphere that aids the pilot while in battle. A vocal wireless uplink is maintained between the pilot and angel when activated. The angel can be commanded away from the Zoid, but has a default hovering status above the center of the Zoids back. Many small laser cannons are covering the body of the hovering angel, which it uses to shoot down incoming projectiles and aid the pilot in offensive attacks. It is trained to store data on each faced weapon to learn its characteristics. After the first time a weapon is used against you, the chance of it being negated by the angel goes up by 20%.
Protection from incoming objects (bullets, energy, rockets etc) is up to the judge, but chances of negating the attack increases by 20% every time the attack is used after the initial attack.
Requires one feat to activate. Lasts for 1 round; usable once per round, every other round
+30DP to every attack
CPU Slots: 1
4000 Credits